Variables Definition Back
Usually we will define a variable in ES5 with the notation command var
. In ES6, let
and const
have been come out to change this way. This document will have a introduction to talk about differences between them.
let
Domain
let
is familiar with var
, but what it defines is only worked in a blocked {}
.
{
var a = 1;
let b = 1;
}
console.log(a); /** => 1 */
console.log(b); /** => ReferenceError: b is not defined */
According to this new feature, it's proper to use let
in a for
block:
for (let i = 0 ; i < 10; i++) {}
console.log(i); /** => ReferenceError: b is not defined */
That's because if we use var
to define index in a loop structure, it will easily go wrong like this (the array item is not pointed to a closure):
var a = [];
for (var i = 0; i < 10; i++) {
a[i] = function () {
console.log(i);
};
}
a[6].call(); /** => 10 */
To fix this, you're going to write like this:
var a = [];
for (var i = 0; i < 10; i++) {
a[i] = (function (index) {
return function () {
console.log(index);
};
})(i);
}
a[6].call(); /** => 6 */
Variables Hoisted
var
will have a phenomena called "variables hosited(變量提升)", which let
will not.
console.log(foo); /** => undefined */
console.log(bar); /** => ReferenceError: bar is not defined */
var foo = 1;
let bar = 1;
Temporal Dead Zone (TDZ, 暫時性死區)
var tmp = 123;
if (true) {
tmp - 'abc'; /** => ReferenceError: tmp is not defined */
let tmp;
}
That's because ES6 has explicitly specified that if a block has use let
or const
to define a variable, any operation to this variables before their declaration will throw an error of ReferenceError
.
if (true) {
/** the start point of a TDZ to `tmp` */
tmp = 'abc';
console.log(tmp); /** => ReferenceError: tmp is not defined */
/** the end point of the TDZ to `tmp` */
let tmp;
console.log(tmp); /** => undefined */
tmp = 'bcd';
console.log(tmp); /** => abc */
}
With TDZ, it means that it's not secure to use typeof
.
if (true) {
typeof tmp; /** => ReferenceError: tmp is not defined */
let tmp;
}
if (true) {
console.log(typeof tmp); /** => undefined */
}
Besides, some TDZ is hard to identify:
function bar(x = y, y = 2) {
return [x, y]; /** => ReferenceError: y is not defined */
}
function foo(x = 2, y = x) {
return [x, y]; /** => [2, 2] */
}
bar();
foo();
let x = 1;
switch('case2') {
case 'case1': /** eslint: no-case-declarations */
let x = 2;
break;
case 'case2':
console.log(x); /** => ReferenceError: x is not defined */
break;
}
Duplicate Definition
Duplicate definition will cause problems when defining variables in the same domian:
function () {
/** Error */
let a = 10;
var a = 1;
}
function () {
let a = 10;
/** Error */
let a = 1;
}
function func(arg) {
/** Error */
let arg;
}
function func(arg) {
{
/** No Error */
let arg;
}
}
const
const
is another command to define variables, which are read-only. Once they are assigned, they can not be changed any more.
const PI = 3.14;
console.log(PI); /** => 3.14 */
PI = 3; /** => TypeError: Assignment to constant variable. */
Besides, when initiating a variable with const
, they should be assigned.
const foo; /** => SyntaxError: Missing initializer in const declaration */
If you want to initiate a constant variable for an array or an object, using const
only ensures that the pointer is constant.
const arr = [];
/** No Error */
arr.push('1');
/** No Error */
a.length = 0;
a = ['What']; /** => TypeError: Assignment to constant variable. */
const obj = {};
obj.prop = 123;
obj = {
prop: 123
}; /** => TypeError: Assignment to constant variable. */
If you want to lock on the whole object, you can use Object.freeze()
.
const obj = Object.freesize({});
'use strict';
/** Not work the normal mode */
/** Error in the strict mode */
obj.prop = 123;
Anything else is same as let
.
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