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Usability Back
- Usability(易用性)衡量的是一個系統其使用的容易程度(交互性).
- 注意與Availability(可用性)區分, 可用性是衡量一個系統其是否可用.
- 可以通過記錄用戶習慣來提高易用性.
Scenarios(場景)
- example:
Tatics(策略)
1. Support System Initiative(Runtime)
- Maintain a model of the user: 系統根據用戶度身定制 (調整滾輪速度)
- Maintain a model of the system: 系統本身提高可用性 (通過Loading來消除卡頓帶來的消極影響)
- Maintain a model of the task: 系統猜測用戶要完成的任務 (自動設置頭字母大寫)
2. Support User Initiative
- Cancel: 系統提供取消操作功能
- Undo: 系統提供撤銷操作功能
- Aggregate
3. Separate User Interface(Design-time)
- 業務邏輯與介面設計分開 (MVC)
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