Some problems of releasing memory in C++ Back
- remember to create deconstructor of each class.
Class A {
private:
public:
A() {}
A(int b) {}
/* remember to create this as follow */
~A() {}
}
- after using std::vector,
clear()
is just used to clear data, but the space of memory will still a problem for you. Therefore, remember to useswap()
to release memory for each used vectors.
std::vector<T> v;
/* clear func just clears the data but not the space it takes */
v.clear();
/* by calling this func, space will be really released */
std::vector<T>(v).swap(v);
- when using
new
to create instances, please remember to release memory by usingdelete
A a = new A();
/* release */
delete a;
some attention points about char*
normal situation:
/* allocate 30 bytes to house a string */ char* str = new char [30]; /* release */ delete [] str;
remember to release when relocate a pointer to another one:
char* str = new char [30]; str = new char [60]; /* this will only release the next 60 bytes, but not the 30 bytes before */ delete [] str;
notice about pointers assignments:
char* str1 = new char [30]; char* str2 = new char [40]; strcpy(str1, "memory leak"); /* try not to do this, or you'll never free those 40 bytes of character */ str2 = str1 delete [] str2; /* a disater is comming, and access violation */ delete [] str1;
block region will never collect memory after exiting the program:
void Leak(int x) { char* p = new cha [x]; /* if you don't do show, oops, memory leak happens */ delete [] p; }
delete
by itself is just to delete a single object, anddelete []
can free the whole array:char* one = new char; /* something wrong */ delete [] one; char* many = new char [40]; /* something wrong */ delete many;
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