gl-obj.js Back
gl-obj.js is a JavaScript file, which aims to create an WebGL object, taking vertex shaders, and fragment shader as inputs.
const WebGL = require('webgl.js');
function GL(canvas, options, vert, frag) {
this.canvas = canvas;
this.width = canvas.width;
this.height = canvas.height;
this.gl = WebGL.getContext(canvas, options);
this.program = this.createProgram(vert, frag);
this.useProgram(this.program);
}
const PROTO = GL.prototype;
Object.assign(PROTO, {
createProgram(...args) { return WebGL.createProgram.apply(0, [this.gl, ...args]) },
createTexture(...args) { return WebGL.createTexture.apply(0, [this.gl, ...args]) },
createUniform(...args) { return WebGL.createUniform.apply(0, [this.gl, this.program, ...args]) },
activeTexture(...args) { return WebGL.activeTexture.apply(0, [this.gl, ...args]) },
updateTexture(...args) { return WebGL.updateTexture.apply(0, [this.gl, ...args]) },
useProgram(program) {
this.program = program;
this.gl.useProgram(program);
},
draw() {
WebGL.setRectangle(this.gl, -1, -1, 2, 2);
this.gl.drawArrays(this.gl.TRIANGLES, 0, 6);
},
});
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